Chances are that if you've seen X-Men Origins: Wolverine, you'll have pretty much blocked director Gavin Hood's interpretation of Deadpool out of your memory (well, from the point that Ryan Reynolds undergoes a transformation into Scott Adkins' Weapon XI, at the very least).
While fans were understandably disappointed by the film's treatment of the Merc with a Mouth, a new video has arrived online via the VFX company Amalgamated Dynamics Inc., which gives us an insight into the various designs that were under consideration.
Sadly none of them really come close to Deadpool's comic book appearance, and while a few are a slight improvement over the final version, some of the rejected designs are even worse than the travesty we ended up with... Yeah, I didn't think that was possible, either.
"Here, in quick succession, are 82 variations on Deadpool. It was our job to satisfy the many creative voices on the show, from director Gavin Hood to the Producers and Studio, so we generated a huge selection of artwork from complete direction changes to subtle variations like tweaks to eye color. This is why having a design phase at the start of preproduction is so valuable. We'll never satisfy everyone with a design, but an exploratory like this lets us consider the options."
While fans were understandably disappointed by the film's treatment of the Merc with a Mouth, a new video has arrived online via the VFX company Amalgamated Dynamics Inc., which gives us an insight into the various designs that were under consideration.
Sadly none of them really come close to Deadpool's comic book appearance, and while a few are a slight improvement over the final version, some of the rejected designs are even worse than the travesty we ended up with... Yeah, I didn't think that was possible, either.
"Here, in quick succession, are 82 variations on Deadpool. It was our job to satisfy the many creative voices on the show, from director Gavin Hood to the Producers and Studio, so we generated a huge selection of artwork from complete direction changes to subtle variations like tweaks to eye color. This is why having a design phase at the start of preproduction is so valuable. We'll never satisfy everyone with a design, but an exploratory like this lets us consider the options."