Trevor Hogg chats with Emmy Award-nominee Angus Bickerton about the craft of visual effects, the founding of a VFX facility, and his love for reading books...
“I always wanted to be a pilot when I was younger,” admits British Visual Effects Supervisor Angus Bickerton (The Hitchhiker’s Guide to the Galaxy). “There were reasons I couldn’t be. I bought myself a Super 8 camera and started making films with some friends. From then on I got the bug doing in camera tricks. From about the age of 14, I started to get interested in special effects and camera trickery.” The aspiring moviemaker attended the London College of Printing. “I wanted to get into films so I did a Photography and Film course. You had to make a decision at one stage. Are you going to do film or photography? It seemed like the film course at that stage was terrible so I opted for photography and then did everything I could to try to get back into film. It was a very technical course and I learned a lot about photography.” The young graduate was unable to initially to make his career ambition a reality. “When I finished that course at college, I spent a short while doing dishwashing and petro pumping. I tried to start up a little company with some fellow students to do promos and things which we were a disastrous at. In the meantime, I wrote away to anyone I vaguely knew of or saw their credit at the end of a film and tried to get a job in the industry. I was lucky that I got a break negative cutting and making them into it composites for an optical house in London.”
Two directors with whom the two-time VES Award nominee has consistently worked with are Ron Howard on The Da Vinci Code (2006) and Angels and Demons (2009), and Michael Apted on Rome (HBO, 2005 to 2007) and The Chronicles of Narnia: The Voyage of the Dawn Treader (2010). “Ron and Mike are absolute gentlemen who have different ways of working although both like to keep moving and shooting all the time,” observes Bickerton. “They like to keep the energy up on the set. Ron has a style that he has developed along with Salvatore Totino (The Missing), his DOP, which is multiple cameras, sometimes three or four cameras. Salva has a style that allows them to keep shooting all the time. Ron likes freeform with the actors; often he’d roll from one take into the next and Salva runs with that and shoots it. They’ve developed that as a style which is interesting because Ron’s first directorial chance was when he negotiated with Roger Corman [Death Race] to appear in one of his films in return to directing another; they literally didn’t have enough film stock to shoot more than one take sometimes. Ron started out with a low budget aesthetic but has developed over the years a style where he said to me one day, ‘I know how many times I’ve been in the cutting room and realized that I missed some things.’ His style is to get a lot of material during the shoot and make sure that you cover everything. That’s not to say Ron doesn’t have a shot list everyday. When he comes in, Ron has done his homework overnight and worked out how to cover the scene. Ron has learned over the years how he’s often gone in with an intention, the sequences change, and he’s missing a cutaway; his philosophy is to get as much material to cover all of those eventualities even though he has a direction for the scene. Mike Apted is all about story; he is always well prepared, and has a tremendous energy. Mike talks first of all about the story on-set.”
“I am constantly learning about composition,” readily admits Angus Bickerton. “I have started to develop some reasonable hard and fast rules but that is a constant fascination for me I must admit. You could do a whole book about composition because you can break rules on occasions and composition is not just always about the shot itself. It’s about how it fits into a sequence. It’s about timing within that shot. I am a big advocate of good old fashion photography. I love real photography. I am not a big fan of convoluted DI grading.” Bickerton confesses, “I look back at a lot of the stuff that I’ve done in the past and it does not age well. I would also say there are a lot of big visual effects films don’t age very well. By definition, the bigger the visual effect the more they’re pushing the frontier and within a few years time it’s outdated.” The one exception is when the visual effects are “concentrated on the story and the shot, not necessarily being invisible; that’s when things hold. Only a few films you can look back at that are over 10 years old and go, ‘That’s still cool.’”
“I’m a huge fan of 2001 [1968],” states Angus Bickerton. “I grew up with the Apollo missions and at that time space exploration was hugely exciting; we were expanding out into the universe. We were going to the Moon. Now the latest technology is about how small we can make things and it’s about the Internet. I’ve grown up with huge ideas and I love those films like 2001. But I also think it’s amazing how audiences have a strong gut sense of what works; they’re responding at this stage to a real wave of opinion that wants it to feel real in order for them to be carried along by the story. That’s why there’s a great response to things like Inception, and Christopher Nolan’s approach to superhero movies. There’s a large audience out there that wants to see fantastic visuals in superhero movies and there’s also a big movement for making a film more real.” Bickerton is impressed by the ability of Nolan to seamlessly integrate big physical effects and augment them with CG as well as incorporated photo-real effects into scenes. “I don’t think Inception, for instance, will date; that will still hold because it feels like a real film.” The veteran visual effects supervisor cites an example. “When the truck flips in Dark Knight that’s an outstanding shot because the sheer drama of it; it’s not invisible but it’s a great shot. You can still have overt great shots; they’ve got to fit into the film. With that you went, ‘Wow! I am seeing a real event here.’ It’s a different level when you’re seeing huge skyscraper buildings topple and you’re going, ‘I’m not seeing a real event. I’m not seeing something.’ It’s not tapping into what you know.”
As for whether he can image the roles of the production designer and the visual effects supervisor merging into one job, Angus Bickerton says, “Right now they’re gearing up for Maleficent [2014] for Disney and the director is Robert Stromberg, a great matte artist in his own right who became a great digital matte artist; he has a company called Digital Backlot and has won Oscars for Art Directing work on Avatar [2009] and Alice in Wonderland [2010], and an Emmy for John Adams [HBO, 2008]. An interesting area these days is the role of the conceptual designer. In the beginning conceptual designers became production designers and now Robert Stromberg is the director of Maleficent. They’re [the studios] recognizing how important the design aspects of the film are. I’m a tremendous fan of Art Departments because it always seems to me that they are the ones who have to get things practically done in a short space of time. Visual effects are always things that people who can change but Art Departments have to make things concrete. I do see more interaction between Art Departments and visual effects. At the moment what’s happening often is Art Departments are so swamped with more practical work that they can’t always oversee every aspect of the design of a visual effect. MPC was one of the first to recognize the importance of art direction in post-production; they have a small internal Art Department which often gets used for post-production concept work.”
Stepping behind the camera and helming a movie production is a possibility for Bickerton considering his contributions to projects like Dark Shadows. “Visual effects supervisors do quite a lot of partial directing in that I oversaw the model unit so we shoot elements there. We are often sent off to go and shoot plates which are very practical. We’re often left to shoot with artists for the ghost elements for instance. I love to direct but I’m also cautious about the idea because I’ve seen what a whole new world that is and how difficult that can be. I’ve seen the stresses and strains being a director. I can do it but I’d be careful about doing it.” Bickerton openly states, “I’m a cyclical paranoid freelancer. I can’t relax. When you’re delivering the last shots it’s always an intense time. People always ask to me, ‘You want to break a now?’ I’ll say, ‘No. I’m bubbling now. I want to keep going. Give me another project. I need to keep going.’ My juices are flowing and then you stop. The paranoia starts. Where is the next projecting coming from? I’m at that stage at the moment. I’m antsy.”
“I’d loved to have done Master and Commander [2003]; that’s a great film,” says Angus Bickerton. “It has fabulous physical feeling visual effects in it and is a great adventure. I prefer and rather do things like that. I’m not being disparaging. I love big visual effects movies, a Friday night popcorn movie but I’d rather be doing things of that ilk.” The visual effects supervisor enjoys indulging in the printed word. “I read a lot of books. I don’t know if you have heard of a book called Pure. It’s a fabulous book. I’d say, ‘If anyone optioning this because if they’re making it I want to be involved.’ It’s a recent publication which is beautifully written. Anyone who makes a film of Jonathan Strange & Mr. Norrell, I want to do it. If anyone ever makes film of The Yiddish Policemen’s Union by Michael Chabon I’d like to do that. Anyone who makes a film of The Amazing Adventures of Kavalier and Clay which was written a few years ago, that’s also by Michael Chambon, I love to do that one too. What a fantastic writer Michael Chabon is.” Bickerton would enjoy working on smaller productions, however, being associated with Hollywood directors like Ron Howard and Tim Burton has led him to be overlooked because “as a supervisor you can get tagged as doing a bigger film.”
“I’m fortunate to get lots of different types of films with different people,” reflects Angus Bickerton. “It’s my job ultimately to try to deliver for the director and the studio; that’s all I can concentrate on. I don’t think much beyond that other than trying to give the director what he wants and what the studio wants which is something they can sell. I try to do the best I can.” Bickerton states, “It’s amazing how you can see a fantastic piece of pre-viz and it doesn’t get realized for over a year; maintaining a concentration on that is quite hard sometimes. It’s important to be flexible, adapt, and give the director what he needs and wants, and not to be too proud. In the past I used to get so close to sequences that if something [editorially] changed I’d get very distraught because in my head I was trying to finesse it and get it absolutely right. I’ve learned to relax because it’s my job to contribute as much as possible but also I’m there to serve the director. I always feel I’m constantly searching to do it better.”
Many thanks to Angus Bickerton for taking the time for this interview, and for more of his insights make sure to read Blood Relations: The Making of Dark Shadows.
Trevor Hogg is a freelance video editor and writer who currently resides in Canada.